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Shader model 3.0 wikipedia
Shader model 3.0 wikipedia













  1. #Shader model 3.0 wikipedia 64 Bit#
  2. #Shader model 3.0 wikipedia Pc#

Answering Your question you can program GPU with any number of cuda cores to "compute an arbitrary function over arbitrary inputs". On mobile, deferred shading is supported on all devices running at least OpenGL ES 3.0.

#Shader model 3.0 wikipedia 64 Bit#

DirectX 11 (DX11) HLSL syntax in Shaders. (Shader Model 3.0) GeForce 6 Series (NV4x) DirectX 9.0c Shader Model 3.0 Dynamic Flow Control in Vertex and Pixel Shaders1 Branching, Looping, Predication, Vertex Texture Fetch High Dynamic Range (HDR) 64 bit render target FP16x4 Texture Filtering and Blending 1Some flow control first introduced in SM2.0a.

#Shader model 3.0 wikipedia Pc#

Most PC graphics cards made after 2006 support deferred shading, starting with GeForce 8xxx, Radeon X2400, Intel G45. You also need to add pragma target 3.0 as tex2Dlod is a Shader model 3.0 feature. If I misunderstood Your question and You mean shader as shader processing unit (like Cuda core) then I think that single core should not be considered in category of Turing complete or not complete. It requires a graphics card with Multiple Render Targets (MRT), Shader Model 3.0 (or later) and support for Depth render textures. Generally it depends on shader language (and Your Turing-complete requirements), but I think that most recent shader languages can be called Turing complete (if we ignore any limitations of finite memory) bacause they can loop and read/write variables. When programming a vertex shader, it is therefore particularly important to. Wikipedia Page on non-turing-complete Shaders Is depending on the CPU to issue the render calls!Īs an example of non-turing-complete languages: In this case the input and output textures provide a largeĪmount of storage space, and the repeated render calls fills in for Implement the Game of Life using repeated render-to-texture Note that even shader 1.x can become Turing complete if you allow

shader model 3.0 wikipedia

Is still extremely limited in register space and program instructionĬount, so it fails rather badly when put to any real world test. Turing complete, what they actually mean is "if this had infinite timeĪnd infinite storage, it would be Turing complete". This rather nicely highlights the differenceīetween theory and practice, though! When people claim a device is Xbox 360, has fully general looping abilities and is Turing complete Shader model 3.0, which is used in the latest PC hardware and on

shader model 3.0 wikipedia

five versions of shader models: SM 1.1, SM 1.4, SM 2.0, SM 3.0 and SM 4.0. Limited looping constructs, but this is effectively unrolled atĬompile time, so the number of iterations must be constant). A shader model defines how advanced shading techniques are allowed to get on. They lack a generalised iteration capability (they do have some

shader model 3.0 wikipedia

(.)Shader models 1.x and 2.0 are indeed not Turing complete, because Did You mean shader as a program used to compute shading?















Shader model 3.0 wikipedia